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Ant Lion
Initiative: 25 Movement: 18m Armor: 0 Attack: 40% Dodge: 30% Claw & Bite Attack: 3-5, 5-6 Range 2m Notes: Can attack twice if not moved Hit Points 10 Perks: Enraged - once every 4 turns it may spend a whole turn becoming enraged giving it a 10 armor resistance (k), lasts for 2 turns. Acid Shoot - If it does not move it may shoot acid at 3-10 damage with 1-4 acid damage whenever the player moves, acid lasts 2 turns. Dig in - if it does not move it may spend its entire turn digging into the ground for full cover -30 to hit. Rewards: 10p, 5-10c, 1D3 (mandible, ant juice, adrenaline gland) ___________________________________ Ant Lion Guardian Initiative: 25 Movement: 18m Armor: 4 Attack: 50% Dodge: 30% Claw & Bite Attack: 5-10, 10-15 Range 2m Notes: Can attack twice if not moved Hit Points 20 Perks: Enraged - once every 4 turns it may spend a whole turn becoming enraged giving it a 10 armor resistance (k), lasts for 2 turns. Dig in - if it does not move it may spend its entire turn digging into the ground for full cover -30 to hit. Shock - if not moved it may charge an entire turn releasing a shock 360 degrees around itself, use marker for 5-10 energy damage Terror - The guardian may inflict terror on units with a roar, this forces any unit within 10m of it to roll willpower to see if they panic. Rewards: 20p, 10-20c, 1D3 (mandible, ant juice, adrenaline gland, med kit, grenade) ___________________________________ Soldier Grunt Initiative: 40 Movement: 12m (13m) Armor: 2/2 Will: 30% Attack: 40% (47%) (30%) Dodge: 30% Assault Carbine / 30 / 4-8 / 8-10 / 7 / 1 / 20 Pistol / 30 / 5-10 / 10-15 / -10 / 0 / 10 / grenade 5-10 / 10-20 Hit Points: 40 Mind Points: 30 Rapid Fire: Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim. ITZ refreshes this after every kill, and works with Bullet Swarm if used last. Suppression: Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty. ___________________________________ MECH Hound Initiative: 25 Movement: 16m Armor: 0 Will: 30% Attack: 40% Dodge: 30% Blast: 3-5, 5-6 Range 2m Notes: Can attack twice if not moved Hit Points 16 Mind Points 12 ___________________________________ |
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