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Each rank has a limited weapons/armor/tech modification which will allow players to customize their character statistics. Some modifications cannot be unlocked unless researched. Below is a list of the modifications and their cost for use. While mods do stack each character is limited in what they can use based on how many slots they have available. To determine how many slots you have available check the rank page.
Research credits are used to unlock the various technologies. Research credit is accumulated through researching which is conducted by the science department. In order to use the credit the science department must put in an order to unlock any technology available. This is instantaneous but must be done by a scientist. (research credits or available/slots needed/prestige cost) --weapons-- *issued weapons take no weapon slots rifle (A/1S/200p) pistol (A/1S/100p) shotgun (A/2S/400p) grenades (A/1S/200p) machine Gun (A/2S/400p) melee weapon (A/2S/600p) sniper Rifle (R2/3S/800p) flame thrower (R1/2S/600p) rocket Launcher (A/4S/800p) singularity grenades (4R/3S/800p) scope +5% critical chance security (A/1S/200p) silencer +5 critical chance stealth (A/1S/300p) sanjo sniper rifle - all combat checks become stealth checks (R3/3S/900p) electrostatic Discharger EMP use (R1/2S/1000p) --armor-- shield technology (R2/2S/400p) nano weave mesh armor -5% critical fail security (R1/1S/500p) loader armor +5% critical chance repair (R1/1S/600p) gravpacks 3 slot (R4/3S/1200p) softset tactical wear +5% stealth (R1/1S/600p) Security Jacket Long +5% investigation (R1/2S/700p) thermoptics suit +10% sneak (R3/3S/1200p) flight suit +5% pilot (A/2S/1000p) lab coat +5% science (A/2S/600p) business suit +5% barter (A/2S/500p --tech-- medical pack +5% critical chance medical checks (A/1S/240p) defibulator +5% critical chance medical checks (A/2S/450p) plasma cutter +5% critical chance mining (R1/1S/500p) sequencer +5% critical science checks (A/2S/700p) advanced repair gun +5% repair (R1/2S/800p) handheld geological surveyer +5% mining (R1/2S/660p) medkit +5% medical (A/1S/400p) advanced medkit +10% medical (R2/1S/1000p) glasses - negates negatives to perception (A/0S/1000c) cyberdeck Omnitech industries (A/2S/800c) +1 deck slot cyberdeck Neronet Inc. (A/2S/1200c) +2 deck slots cyberdeck Stonegate Inc. (A/2S/1800c) +3 deck slots ___Software Firewall -%5 critical fail hacking (A/1DS/1200c) ___software attack software +5% hacking critical (A/1DS/1500c) rigging deck Modular Tech (A/1S/800c) +1 rig slot rigging deck Sanjuro (A/1S/1100c) +2 rig slot rigging deck augmenation (A/2S/1800c) +3 rig slots ___combat drone subroutines +5% plot (A/1S/1100c ___combat drone hardening +5% critial fail pilot (A/1S/800c) ___tactile senses +5% pilot critical (A/1S/1200c) ___military grade senses (drone checks become security checks) (R2/3S/2400c) --achievements-- *you recieve either through special action or event pilots license +5% pilot check mars vet +10% security active player +10% per check player killer +5% indimidation child killer +5% on indimidation critical check serial killer +5% indimidation & charm infamous +5% critical intimidate check CEO business sense +5% barter officer training transfer your own prestige to your pool VASC Silver Star +5 security crit Orbital Strike Training +5% Science --Perks-- Born leader +100p to pool brown noser -10% on rank prices penny pincher +10% on credits earned death defier -5% critical fail pilot check death sense -5% critical fail pilot check nano surgeon +5% critical medical check special forces training +5% critical security check ace pilot +5% critical pilot check rock hound I-II get taxed 25%/0% on ore sales pack muel - recieve an extra tech slot ambidextrous - recieve an extra weapons slot carry a load - receive an extra armor slot photographic memory +5% science smooth talker +5% charm check nobel prize -24 hours research time sherlock sense -24 hours investigation time shady deals 10% discount on black market purchases overclocking - +1 extra program slot per grade cyber baby - gain +2 slots for cybernetics only wetware - gain +1 biotech implant slots rock star - you may have up to 15 overdose points hippie - you gain a +20% to your resistance checks for drug use family history - you may choose 2 more backgrounds well connected - players may choose up to 16 in their contact ratings gambling junkie - you receive 10% more winnings in gambling stim junkie - you gain 5% more effects from crafted drugs fate is what we make - eliminate 1 negative background dog the bounty hunter - receive 10% more credits from bounties flatfoot - receive 20% more prestige while on patrol d'naa blood - using a melee weapon requires no slots ghost recon - you may roll all security checks with your sneak skill combat medic - you may roll all security checks with your medic skill young eisenstein - convert investigation credits to research credits Journalist - you gain a +50% prestige bonus on all blog posts lone wolf - +25% prestige for all skills roles done alone teacher 1-3 - players may train others in specialized skills (60%/70%/80%) --Cybernetics-- Standard Cybernetic graft (A/1S/500c) +1 implant slot Advanced Cybernetic graft (A/2S/1000c) +2 implant slot Combat chassis (A/3S/1500c) +3 implant slot Military Grade Combat Chassis (A/4S/2500c) +4 implant slot IFF Optical Overlay +5% critical success pilot (A/1IS/500c) dermal plating +5% intimdation (A/1IS/800c) smart link +10% security critical (A/3IS/2000c) move by wire +10% security (A/3IS/2300c) padded feet +10% sneak critical (A/3IS/2200c) Heuristic Functions Adapter -24 hours research time (A/2IS/3000c) environmental detail enhancer -24 investigation time (A/2IS/2800c) Rebreather +5% endurance (A/SI2/2600c) High Shock Absorber +5% agility (R2/SI2/2600c) Enhanced Reflexes +5% AG (R2/SI2/3200c) Retinal Prosthesis +5% PER (R2/SI2/3100c) Heuristic Functions Adaptor +5% INT (R2/SI2/4000c) Neural Interface +5% INT (R2/SI2/5000c) Thermal Masking +5% Sneak (A/SI1/1000c) Biotoxin Injector +5% END (R2/SI2/4800c) Nano fiber skeleton prosthesis +5% Sneak (R1/SI1/1000c) Microfibral Muscle +5% STR (R2/SI2/6000c) Ballistic Protection (+5% STR (R3/SI2/7000c) Synthetic Heart +5% EN, +5 AG (R3/SI3/18000c) Power Recirculator +10% Repair (R2/S3/8000c) Aqualung +5% EN (R2/SI2/3200c) Bone Lacing +5% EN, +5% ST (R3/SI3/20000c) Bio dynamics CPU (A/S1/1800c) +1 program slot Augmentation CPU (A/S2/2200c) +2 program slots Neronet inc CPU (A/S2/3400c) +3 program slots ___tactical command livesoft +5% security (A/PS1/800c) ___field surgery livesoft +5% medical (A/PS1/1000c) ___emapthy modifier +5% critical charm (A/PS1/800c) ___deception detection +5% critical intimidation (A/PS2/1200c) --biotech-- genetic modification (1R/1S/1500c) +1 implant slot genetic modification extensive (2R/2S/2500c) +2 implant slots genetic modifications military (3R/3S/3400c) +3 implant slots clone create an identical copy of you (R3/S3/5000c) genome mapping switch two skill with eachother (R2/SI2/4000c) genetic manipulation change your characters entire appearance (A/S-/1000c) Transgenic Alteration +25% temp alignement (R2/S-/4000c) Genetic Infusion +5% CH (R3/SI1/8000c) Genetic Restoration +5% CH (R3/SI1/7700c) DNA reprint +25% temp alignment (R2/S-/4200c) accelerated cell deterioration +10% sneak (A/SI1/8000c) enhanced neuronal transmission +5% IN (R3/SI1/9000c) Pain Safeguards +5% endurance (R3/SI1/7800c) Elastic Joints +10% agility (R4/SI4/15000c) Hearing Enhancement +10% perception (R4/SI4/15000c) Muscle Augmentation +10% ST (R4/SI4/16000c) Tactile Sensitivity +5% PE (R3/SI1/7700c) Mnemonic Enhancer +10% INT (R4/SI4/18000c) enhanced adrenalin gland +1 skill reroll (R2/S2/5000c) --contacts-- Contacts are essential to investigation and locating equipment. while also supplying characters with places to go for advice, the location of equipment and bounties these contacts represent the players social network in an IC capacity. Some missions, research and investigations cannot be completed without the proper network of contacts. Contacts are unlocked by completing investigations and purchasing them with investigation credits. Then individual contacts are purchased with IC credits. to determine the contacts price a charm check is rolled. each contact has a contact rating, players are only allowed to choose up to 10cr total. yakuza 8 IC 400-1600c 4cr bartender A 200-800c 2cr company man 10 IC 200-800c 2cr mechanic A 250-1000c 2cr fixer 8 IC 750-3000c 4cr hacker 6 IC 600-2400c 4cr mercenary 6 IC 550-2200c 4cr medical doctor 8 IC 750-3000c pilot 7 IC 700-2800c 4cr street doctor 5 IC 500-2000c 4cr bouncer A 200-800c 2cr investigator 5 IC 450-1800c geneticist 8 IC 750-3000c 4cr IPS officer A 350-1400c 2cr Taxi Driver A 200-800c 2cr --drugs-- Drugs allow players to apply buffs to their characters, however they may become addicted which will become detrimental to their statistics as time goes on. Drugs can stack but the players run the risk of overdosing. every time a player takes a drug they roll an endurance check against a target number. for any successful rolls they are not addicted failure means the player has succumbed to the drug and will suffer from withdrawals. A player can only take as many drugs as 10 overdose points if they exceed this number they will suffer an overdose and need to seek medical assistance where they will suffer instant withdrawals of all combined drugs for 1D10 days. (Name buffs, withdrawals (target number), overdose number) stims - +5% int & per, -5% int & per withdrawals (40%) 5od red dust - +5% char & agi, -5% cha, agi & int withdrawals (50%) 3od titan ale -10% pilot +20% Mining, -40% mining withdrawals (60%) 4od BTL chip - +20% charm, -25% charm withdrawals (40%) 4od brain happy - +10% int, -15% int withdrawals (40%) 4 od bath salts - +5% end & agi, -10% perc, intel, end withdrawels (20%) 5od |
Last Edit: 11 years, 1 month ago by stark.
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