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Character Mods
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TOPIC: Character Mods

Character Mods 11 years, 6 months ago #199

  • stark
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Each rank has a limited weapons/armor/tech modification which will allow players to customize their character statistics. Some modifications cannot be unlocked unless researched. Below is a list of the modifications and their cost for use. While mods do stack each character is limited in what they can use based on how many slots they have available. To determine how many slots you have available check the rank page.

Research credits are used to unlock the various technologies. Research credit is accumulated through researching which is conducted by the science department. In order to use the credit the science department must put in an order to unlock any technology available. This is instantaneous but must be done by a scientist.

(research credits or available/slots needed/prestige cost)

--weapons-- *issued weapons take no weapon slots
rifle (A/1S/200p)
pistol (A/1S/100p)
shotgun (A/2S/400p)
grenades (A/1S/200p)
machine Gun (A/2S/400p)
melee weapon (A/2S/600p)
sniper Rifle (R2/3S/800p)
flame thrower (R1/2S/600p)
rocket Launcher (A/4S/800p)
singularity grenades (4R/3S/800p)
scope +5% critical chance security (A/1S/200p)
silencer +5 critical chance stealth (A/1S/300p)
sanjo sniper rifle - all combat checks become stealth checks (R3/3S/900p)
electrostatic Discharger EMP use (R1/2S/1000p)

--armor--
shield technology (R2/2S/400p)
nano weave mesh armor -5% critical fail security (R1/1S/500p)
loader armor +5% critical chance repair (R1/1S/600p)
gravpacks 3 slot (R4/3S/1200p)
softset tactical wear +5% stealth (R1/1S/600p)
Security Jacket Long +5% investigation (R1/2S/700p)
thermoptics suit +10% sneak (R3/3S/1200p)
flight suit +5% pilot (A/2S/1000p)
lab coat +5% science (A/2S/600p)
business suit +5% barter (A/2S/500p

--tech--
medical pack +5% critical chance medical checks (A/1S/240p)
defibulator +5% critical chance medical checks (A/2S/450p)
plasma cutter +5% critical chance mining (R1/1S/500p)
sequencer +5% critical science checks (A/2S/700p)
advanced repair gun +5% repair (R1/2S/800p)
handheld geological surveyer +5% mining (R1/2S/660p)
medkit +5% medical (A/1S/400p)
advanced medkit +10% medical (R2/1S/1000p)
glasses - negates negatives to perception (A/0S/1000c)

cyberdeck Omnitech industries (A/2S/800c) +1 deck slot
cyberdeck Neronet Inc. (A/2S/1200c) +2 deck slots
cyberdeck Stonegate Inc. (A/2S/1800c) +3 deck slots
___Software Firewall -%5 critical fail hacking (A/1DS/1200c)
___software attack software +5% hacking critical (A/1DS/1500c)

rigging deck Modular Tech (A/1S/800c) +1 rig slot
rigging deck Sanjuro (A/1S/1100c) +2 rig slot
rigging deck augmenation (A/2S/1800c) +3 rig slots
___combat drone subroutines +5% plot (A/1S/1100c
___combat drone hardening +5% critial fail pilot (A/1S/800c)
___tactile senses +5% pilot critical (A/1S/1200c)
___military grade senses (drone checks become security checks) (R2/3S/2400c)

--achievements-- *you recieve either through special action or event
pilots license +5% pilot check
mars vet +10% security
active player +10% per check
player killer +5% indimidation
child killer +5% on indimidation critical check
serial killer +5% indimidation & charm
infamous +5% critical intimidate check
CEO business sense +5% barter
officer training transfer your own prestige to your pool
VASC Silver Star +5 security crit
Orbital Strike Training +5% Science

--Perks--
Born leader +100p to pool
brown noser -10% on rank prices
penny pincher +10% on credits earned
death defier -5% critical fail pilot check
death sense -5% critical fail pilot check
nano surgeon +5% critical medical check
special forces training +5% critical security check
ace pilot +5% critical pilot check
rock hound I-II get taxed 25%/0% on ore sales
pack muel - recieve an extra tech slot
ambidextrous - recieve an extra weapons slot
carry a load - receive an extra armor slot
photographic memory +5% science
smooth talker +5% charm check
nobel prize -24 hours research time
sherlock sense -24 hours investigation time
shady deals 10% discount on black market purchases
overclocking - +1 extra program slot per grade
cyber baby - gain +2 slots for cybernetics only
wetware - gain +1 biotech implant slots
rock star - you may have up to 15 overdose points
hippie - you gain a +20% to your resistance checks for drug use
family history - you may choose 2 more backgrounds
well connected - players may choose up to 16 in their contact ratings
gambling junkie - you receive 10% more winnings in gambling
stim junkie - you gain 5% more effects from crafted drugs
fate is what we make - eliminate 1 negative background
dog the bounty hunter - receive 10% more credits from bounties
flatfoot - receive 20% more prestige while on patrol
d'naa blood - using a melee weapon requires no slots
ghost recon - you may roll all security checks with your sneak skill
combat medic - you may roll all security checks with your medic skill
young eisenstein - convert investigation credits to research credits
Journalist - you gain a +50% prestige bonus on all blog posts
lone wolf - +25% prestige for all skills roles done alone
teacher 1-3 - players may train others in specialized skills (60%/70%/80%)

--Cybernetics--
Standard Cybernetic graft (A/1S/500c) +1 implant slot
Advanced Cybernetic graft (A/2S/1000c) +2 implant slot
Combat chassis (A/3S/1500c) +3 implant slot
Military Grade Combat Chassis (A/4S/2500c) +4 implant slot
IFF Optical Overlay +5% critical success pilot (A/1IS/500c)
dermal plating +5% intimdation (A/1IS/800c)
smart link +10% security critical (A/3IS/2000c)
move by wire +10% security (A/3IS/2300c)
padded feet +10% sneak critical (A/3IS/2200c)
Heuristic Functions Adapter -24 hours research time (A/2IS/3000c)
environmental detail enhancer -24 investigation time (A/2IS/2800c)

Rebreather +5% endurance (A/SI2/2600c)
High Shock Absorber +5% agility (R2/SI2/2600c)
Enhanced Reflexes +5% AG (R2/SI2/3200c)
Retinal Prosthesis +5% PER (R2/SI2/3100c)
Heuristic Functions Adaptor +5% INT (R2/SI2/4000c)
Neural Interface +5% INT (R2/SI2/5000c)
Thermal Masking +5% Sneak (A/SI1/1000c)
Biotoxin Injector +5% END (R2/SI2/4800c)
Nano fiber skeleton prosthesis +5% Sneak (R1/SI1/1000c)
Microfibral Muscle +5% STR (R2/SI2/6000c)
Ballistic Protection (+5% STR (R3/SI2/7000c)
Synthetic Heart +5% EN, +5 AG (R3/SI3/18000c)
Power Recirculator +10% Repair (R2/S3/8000c)
Aqualung +5% EN (R2/SI2/3200c)
Bone Lacing +5% EN, +5% ST (R3/SI3/20000c)

Bio dynamics CPU (A/S1/1800c) +1 program slot
Augmentation CPU (A/S2/2200c) +2 program slots
Neronet inc CPU (A/S2/3400c) +3 program slots
___tactical command livesoft +5% security (A/PS1/800c)
___field surgery livesoft +5% medical (A/PS1/1000c)
___emapthy modifier +5% critical charm (A/PS1/800c)
___deception detection +5% critical intimidation (A/PS2/1200c)

--biotech--
genetic modification (1R/1S/1500c) +1 implant slot
genetic modification extensive (2R/2S/2500c) +2 implant slots
genetic modifications military (3R/3S/3400c) +3 implant slots
clone create an identical copy of you (R3/S3/5000c)
genome mapping switch two skill with eachother (R2/SI2/4000c)
genetic manipulation change your characters entire appearance (A/S-/1000c)
Transgenic Alteration +25% temp alignement (R2/S-/4000c)
Genetic Infusion +5% CH (R3/SI1/8000c)
Genetic Restoration +5% CH (R3/SI1/7700c)
DNA reprint +25% temp alignment (R2/S-/4200c)
accelerated cell deterioration +10% sneak (A/SI1/8000c)
enhanced neuronal transmission +5% IN (R3/SI1/9000c)
Pain Safeguards +5% endurance (R3/SI1/7800c)
Elastic Joints +10% agility (R4/SI4/15000c)
Hearing Enhancement +10% perception (R4/SI4/15000c)
Muscle Augmentation +10% ST (R4/SI4/16000c)
Tactile Sensitivity +5% PE (R3/SI1/7700c)
Mnemonic Enhancer +10% INT (R4/SI4/18000c)
enhanced adrenalin gland +1 skill reroll (R2/S2/5000c)

--contacts--
Contacts are essential to investigation and locating equipment. while also supplying characters with places to go for advice, the location of equipment and bounties these contacts represent the players social network in an IC capacity. Some missions, research and investigations cannot be completed without the proper network of contacts. Contacts are unlocked by completing investigations and purchasing them with investigation credits. Then individual contacts are purchased with IC credits. to determine the contacts price a charm check is rolled. each contact has a contact rating, players are only allowed to choose up to 10cr total.

yakuza 8 IC 400-1600c 4cr
bartender A 200-800c 2cr
company man 10 IC 200-800c 2cr
mechanic A 250-1000c 2cr
fixer 8 IC 750-3000c 4cr
hacker 6 IC 600-2400c 4cr
mercenary 6 IC 550-2200c 4cr
medical doctor 8 IC 750-3000c
pilot 7 IC 700-2800c 4cr
street doctor 5 IC 500-2000c 4cr
bouncer A 200-800c 2cr
investigator 5 IC 450-1800c
geneticist 8 IC 750-3000c 4cr
IPS officer A 350-1400c 2cr
Taxi Driver A 200-800c 2cr

--drugs--
Drugs allow players to apply buffs to their characters, however they may become addicted which will become detrimental to their statistics as time goes on. Drugs can stack but the players run the risk of overdosing. every time a player takes a drug they roll an endurance check against a target number. for any successful rolls they are not addicted failure means the player has succumbed to the drug and will suffer from withdrawals. A player can only take as many drugs as 10 overdose points if they exceed this number they will suffer an overdose and need to seek medical assistance where they will suffer instant withdrawals of all combined drugs for 1D10 days.

(Name buffs, withdrawals (target number), overdose number)

stims - +5% int & per, -5% int & per withdrawals (40%) 5od
red dust - +5% char & agi, -5% cha, agi & int withdrawals (50%) 3od
titan ale -10% pilot +20% Mining, -40% mining withdrawals (60%) 4od
BTL chip - +20% charm, -25% charm withdrawals (40%) 4od
brain happy - +10% int, -15% int withdrawals (40%) 4 od
bath salts - +5% end & agi, -10% perc, intel, end withdrawels (20%) 5od
Last Edit: 11 years, 1 month ago by stark.
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