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[Cover]
Minor cover -10 modifier - 1 armor k/e Moderate cover -20 modifier - 2 armor k/e Full cover -30 modifier - 3 armor k/e Through light smoke -10 modifier Through heavy smoke -20 modifier [Modifiers] Point blank range 20 modifier (2 meters or less) Crouched -10 modifier ( 10 to shoot) Sprint -20 modifier Prone & far -10 per meter modifier ( 10 to shoot) Cannot sprint multiple targets in same turn -20 per additional target Flanking shot 20 to shoot Small target -10 modifier Very small target -30 modifier Large target 10 Very large target 30 modifier Thermoptic -30 to hit only when revealed Back Attack 30 to hit enemy from behind [Range] Short range -none- Medium range -10 Long range -20 Extreme range -30 No line of sight counts as a surprise and no dodge is rolled [Melee] Character within attack range 20 to hit [Actions] Attacking ends turn Change Stance Full Defense -30 to hit end turn Sprinting ends turn Reloading ends turn placing explosive (critical roll 5 damage) Aiming 10 to shoot per turn up to 30 ends turn Crawling can only move half move distance Average movement (moving past average move changes it to sprint) Overwatch ends turn (shoot on enemy movement through LOS) Ambush, players who are ambushed cannot defend against the initial attack and receive a -10 to their initiative Throw Grenade. must be thrown within full movement range of the thrower. Ends turn. miss roll scatter dice. Suppressive Fire, targets out of cover or move out of cover receive a single attack. No modifiers are to be applied except range & wounds. Uses 20 rounds. [Damage] Falling damage 1-2 meters 1D10 Falling damage 3-5 meters 2D10 Falling damage 6-8 meters 3D10 Falling damage over 8 meters 1 per meter Characters on fire suffer 1D10 / 2 (round up) damage per turn [Wounded] Character loss over 50% hp -10 modifier -2m movement Character loss over 75% hp -20 modifier -3m movement Character loss over 90% hp -30 modifier crawling speed [Firing Modes] Single Shot (SS) can only be fired once Semi-Automatic (SA) may be fired twice Burst Fire (BF) may fire 3 rounds 10 to hit or 1D10 damage Full Automatic (FA) 30 to hit or 3D10 damage uses 10 shots |
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